Cheat Engine
September 13
2012:forcedinjection
plugin
Some people
have been asking me why they can't use the speedhack in Chrome. That is because
the chrome child process has no disk access (Limited user and untrusted
mandatory level). It's pretty easy to make it usable again by changing a flag
in the config, or just getting a different browser.
But for those that couldn't get it to work, or those that wish to know more about plugins, I've made a plugin for Cheat Engine showing off how to make a hybrid plugin that uses both the lua framework and the exposed plugin api to rewire the injectDLL routine (more specifically, the functions it uses) so that it can force load a dll into the target process without the process having disk access.
Download link: forcedinjection.rar
How to use:
Extract the files anywhere.
In cheat engine go to settings->plugins
Click add new
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.
And if everything went right it's now functional and you should be able to do a speedhack on the target process. One thing to note about this plugin is that when it gets loaded, it will target itself. Even when restarting cheat engine. This is because it needs to rewrite itself. I could have done it without, but it shouldn't be an issue.
For those interested, the sourcecode of this plugin can be found in the SVN
But for those that couldn't get it to work, or those that wish to know more about plugins, I've made a plugin for Cheat Engine showing off how to make a hybrid plugin that uses both the lua framework and the exposed plugin api to rewire the injectDLL routine (more specifically, the functions it uses) so that it can force load a dll into the target process without the process having disk access.
Download link: forcedinjection.rar
How to use:
Extract the files anywhere.
In cheat engine go to settings->plugins
Click add new
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.
And if everything went right it's now functional and you should be able to do a speedhack on the target process. One thing to note about this plugin is that when it gets loaded, it will target itself. Even when restarting cheat engine. This is because it needs to rewrite itself. I could have done it without, but it shouldn't be an issue.
For those interested, the sourcecode of this plugin can be found in the SVN
June 3 2012:Cheat Engine 6.2 Simplified Chinese
translation:
linwuliao
has updated the Simplified Chinese language file to 6.2. You can get it here
June 3 2012:Cheat Engine 6.2 Traditional Chinese
translation:
Todobug has
updated his language file to 6.2. You can get it here
(Just extract to your languages folder in the Cheat engine install folder
overwriting language.ini)
May 21 2012:Cheat Engine 6.2 Russion
translation:
SER[G]ANT
has already finished updating the translation files for this new update to
russian. You can get them here
May 20 2012:Cheat Engine 6.2 Released (And mac
stuff):
And again
almost a year passed without any update. But here is the new and improved Cheat Engine 6.2
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum
Fixes:
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum
Fixes:
· Fixed the
first plugin from not getting activated at restart
· Custom types
can now do an unknown initial value scan
· Fixed the auto
assembler highlighter from hiding some text while typing
· Fixed the auto
assembler highlighter from not showing hexadecimal values as hex starting with
A to F
· Fixed global
debug from crashing in 64-bit (with dbvm)
· Fixed dbvm
from not working on several systems (freeze)
· Fixed
notification when closing and you had some changes
· Fixed the
rescan of the structure spider not working at all
· Fixed several
disassembler and assembler instructions
· Fixed several
plugin-system related bugs
· Fixed aobscan
for 64-bit
· Fixed
displaying the registers in 64-bit when using "find what xxx this
address"
· Fixed the
stackview when single stepping through the code
· Fixed several
lua function, including createhotkey
· Fixed the
assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
Additions and changes:
· Auto assembler
scripts can now use the LuaCall(luafunction()) method to call a lua function
before the script gets executed
· Added a
profiler so you can find function entry points and see how often they are
called (Ultimap. Requires dbvm. Even in 32-bit)
· Deleting a
plugin now calls FreeLibrary on it
· Ctrl+enter in
the luaengine form now automatically executes the command
· Added direct
3d hook functions (can be used to show trainers and menu's inside games)
· d3dhook
related: Cheat Engine can now bind the mouse inside the gamewindow for those
games that do not support multiple displays, so no more losing focus when moving
the mouse
· Plugins
settings between the 32 and 64-bit executable are now seperated
· Recalculate
addresses with only one selection now only updates the siblings and children.
Doesn't touch the parent node
· Addresslist
entries can have the notation +xxx and -xxx, which will calculate the address
based on the parent address (If the parent address changes, these change
automatically
· The structure
dissect has been rewritten from scratch, and the functions have been exposed to
lua as well
· Added a new
step to the tutorial (step9) showing how to deal with shared code
· Made the
tutorial translatable as well
· Added a new
trainer type which generates trainer that are a lot smaller in size (tiny)
· Added a
groupscan type which you can use to scan for different things in the same block
· If you boot up
with dbvm you do not need to sign the driver in 64-bit to load it
· Custom types
now support handling as a floating point value
· Added debug
register states to the threadview and made the threadview window capable of
changing registers
· Added remote
scanning with ce for different systems. The server just needs to be running,
and a 1GBPs network connection or faster is recommended
· Also added an
android server as a proof of concept, but getting a fast enough connection on
those connections can be a challange
· Changed the
add/change address window to be more compact and make dealing with offsets
easier
· Lots of new lua functions
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now
Also, there has been a Mac version under development and it's semi usable. Memory scanning works most of the time and the debugger also kinda works: Cheat Engine for Mac Version April 2012
You can talk about it in this topic: http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now
Also, there has been a Mac version under development and it's semi usable. Memory scanning works most of the time and the debugger also kinda works: Cheat Engine for Mac Version April 2012
You can talk about it in this topic: http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
November 21
2011:Chinese
Traditional translation files:
todobug has
provided us with the translation files for "Chinese
Traditional (ch_tw)"
November 13
2011:Back:
The server
is back up and your dns has been updated to this ip again.
Most stuff will be working, but some stuff is missing and/or gone. (User attachments)
Please note that you may occasionally see error messages while some adjustments are made
Most stuff will be working, but some stuff is missing and/or gone. (User attachments)
Please note that you may occasionally see error messages while some adjustments are made
November 11
2011:CRASH:
The server
cheatengine.org is hosted on has crashed :(
The forum's last backup was 3 weeks ago so that isn't too bad, but the attachments people uploaded after January 12th are lost. So those need to be reuploaded.
Cheatengine.org is currently hosted on a secondary host while the new harddisk is being setup but that can take a few days.<
The forum is currently down, but the downloads should work (6.1 downloads)
for those that want to chat check out irc or the temp forum here: http://cheatengine.freeforums.org
The forum's last backup was 3 weeks ago so that isn't too bad, but the attachments people uploaded after January 12th are lost. So those need to be reuploaded.
Cheatengine.org is currently hosted on a secondary host while the new harddisk is being setup but that can take a few days.<
The forum is currently down, but the downloads should work (6.1 downloads)
for those that want to chat check out irc or the temp forum here: http://cheatengine.freeforums.org
August 16
2011:Spanish/Castilian
traslation files:
Manuel I.
has provided us with Spanish/Castilian(es_ES) translation files
Just extract to your languages\ subfolder in the Cheat Engine folder
Just extract to your languages\ subfolder in the Cheat Engine folder
June 7 2011:Chinese Simplified translation
files:
There's a
translation file for another branch of Chinese
(zh_CN)
June 5 2011:Chinese Simplified translation
files:
Forum member
aleax has provided us with Chinese Simplified translation files
Also, here's a link to a chinese site which may be able to help you further
Also, here's a link to a chinese site which may be able to help you further
June 3 2011:Cheat Engine 6.1 Released:
It's time
for a new release again. This mainly contains bugfixes that 6.0 introduced and
implementing some old features that went missing from 5.6.1 to 6.0 (Trainer
maker) The lua environment has been extended and some new features have been
added that can make dissecting a program easier (for example the structure
spider , last branch record recordign on Intel Fam6 and string map, comments in
assembler, etc...)
Also, translation support has been added so you can now create translation files (.PO files) which can be used to translate Cheat Engine. There is already a russian translation file. If you do a translation please send them to dark_byte@hotmail.com or pm in the forum and I'll upload them to the site
link: Cheat Engine 6.1
Russian translation files
If you encounter bugs or have suggestions, please do not hesitate to report them
Cheat Engine 6.1
Fixes:
Also, translation support has been added so you can now create translation files (.PO files) which can be used to translate Cheat Engine. There is already a russian translation file. If you do a translation please send them to dark_byte@hotmail.com or pm in the forum and I'll upload them to the site
link: Cheat Engine 6.1
Russian translation files
If you encounter bugs or have suggestions, please do not hesitate to report them
Cheat Engine 6.1
Fixes:
· Fixed DBVM from
not working
· Fixed
Kernelmode debugging with DBVM in 64-bit
· Several
disassembler fixes
· Scanning
errors now show the error
· Fixed a few
16-bit assembler instructions
· Fixed
doubleclicking the assembler scan going to 00000000
· Fixed the
assembler scan going from ffffffff back to 0 and starting over again
· Fixed
autoattach causing huge memory leak
· Fixed clicking
nextscan when having 0 results
· Fixed 8 byte
scans so they it can now scan negative values
· Prevent a 32-bit
plugin from showing up error messages when loaded in the 64-bit ce version (It
won't work)
· Fixed the VEH
debugger from not handling int3 breakpoints properly
· Fixed XMM
registers in the veh debugger
· Fixed the VEH
debugger from causing a program to hang when Cheat Engine is closed normally
Changes since public release: (max 7 days)
Changes since public release: (max 7 days)
· June 4 2011:
Add the shellExecute lua function
· June 5 2011:
Fix assembling of movq
· June 7 2011:
Fix loading a table after having a table with files. And fix the listbox and
combobox in the designer. And AOBscan script fix
· June 9 2011:
Fix lua memory scan creation and reading out the results
Changes:
Changes:
· Added a
structure spider which may help in finding ways to distinguish between two
objects
· Value scanning
can now take formulas
· Added a form
designer to create lua extensions
· Added an
automated trainer generator that will generate a trainer script for you
· Added lots and
lots of new functions to the lua engine. Check the helpfile or main.lua
· Added the
ability to save binary files into a cheat table
· Added an
xm-player
· Added columns
to the stackview window
· Added an
option to choose if the disassembler should show 32-bit or 64-bit code
· Added support
to translate cheat engine to any language you want (check the language folder
for more info)
· Some speed
improvements at several tools
· Added undo
last edit (ctrl+z) when editing values in a cheat table
· Added extra
option to the pointer rescan so you can filter out paths more specifically
· Added custom
comments to the assembler window
· Added the
ability to use lua variables inside auto assembler ( $luavariable )
· Added syntax
highlighting to lua
· Changed the
lua dlls with versions that don't need the C++ runtime installed
· Changed the
lua library to support 64-bit dll's
· The lua script
has been moved from the comments window to it's own menu on top
· In the
hexadecimal view when selecting 4 bytes and then pressing space will make you
go there. Backspace returns
· Added the
.cetrainer file extension so you can download very small files and have great
trainers
January 10
2011:Cheat Engine
6.0 Released:
It has taken
a while but the wait has been worth it: Cheat engine 6.0 has been released
It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...
If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine
Cheat Engine 6.0
Fixes:
It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...
If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine
Cheat Engine 6.0
Fixes:
· several
disassembler fixes
· change by
offset supports negative hexadecimal offsets
· several fixes
to the data dissector
· Fixed simple
paste
· Hextype won't
change pos
· January 11
2011: Fixed a hotkey issue
· January 11
2011: Fixed the stringlist_add crash
Changes:
Changes:
· Added a 64-bit
version
· Different
compiler (uses fpc/lazarus now instead of delphi)
· Addresslist
has been reimplemented from scratch
· Debugger has
been reimplemented from scratch
· Hexview has
been redesigned
· Added a new
debuggerinterface : VEHDebugger
· replaced
underc with lua
· Added several
lua routines
· pointerscanner
speed increased
· custom types
changes from scantype to valuetypes that can be used in multiple locations
· disassembler
shows colors and can be configured
· improvements
to the stackview
· added tabbed
scans
· standalone
Trainermaker is currently not implemented
· added the
option to save scanresults
· You can now
compare the current addresslist to the values of a saved scan (first scan
included)
· The above also
makes the percentage scans more useful, so a between % scan has been added as
well
· Tables can now
contain lua scripts that can get executed
· Table entries
can execute lua scripts when enabled/disabled (see it as an extension to auto
assembler)
· Added
conditional breakpoint
· added break on
data breakpoint
· automated
"find what accesses address" now shows a trigger count
· Hotkeys on
cheat entries have been improved
· Temp files
don't get saved in the ce folder anymore
· Cheat Tables
don't get saved in the ce folder anymore
· Added a
suggestion where you can save your tables now
· Cheat table
entries can now be dragged and dropped, including on top of eachother
· Hexview can
now show seperators any way you like
· You can
compare two hexviews with eachother to show the differences
· Added the 7
byte hexadecimal display type
· Added some
extra plugin apis
· Improved the
change register on breakpoint gui
· And lots of
other stuff...
Also, I heard news that scientists have finally managed to create pigs with wings
Also, I heard news that scientists have finally managed to create pigs with wings
January 5
2011:Shortcut to
launch Cheat Engine missing:
In case
you're noticing that when you start Cheat Engine you get a message that the
shortcut isn't valid anymore and Cheat Engine.exe has been deleted from your
system then you've become the victim of a really crappy anti virus program.
(Really, any anti virus that deletes files without user permission is crap)
This is probably also the cause for the "Error Code 2" message during install
The solution to this problem is uninstall your anti virus(McAfee in particular) and reboot. Then reinstall Cheat Engine and everything should work fine(perhaps installing a different anti virus as well, as long as it isn't McAfee)
And if you feel like it please contact that anti virus vendor (e-mail and/or forum) and let them know they should stop deleting Cheat Engine.exe (Even if their forum already has more than 100 topics about it)
also, Cheat engine 6.0 will be out any day now
This is probably also the cause for the "Error Code 2" message during install
The solution to this problem is uninstall your anti virus(McAfee in particular) and reboot. Then reinstall Cheat Engine and everything should work fine(perhaps installing a different anti virus as well, as long as it isn't McAfee)
And if you feel like it please contact that anti virus vendor (e-mail and/or forum) and let them know they should stop deleting Cheat Engine.exe (Even if their forum already has more than 100 topics about it)
also, Cheat engine 6.0 will be out any day now
Juli 1 2010:Before I forget:
Because I'm
getting flooded with e-mails of people that don't check the forum, if you're
using firefox and want to use Cheat Engine on a browser game, then open
plugin-container.exe instead of the firefox process. (That process will only
exist when the game has already been started)
June 30
2010:10 year anniversary
and 5.6.1 release
Well, it's
been a decade now that the first version of Cheat engine saw the light
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix version but also has some small usability improvements, I also wanted to put out a beta version of CE 6 today but since it has an annoying bug that makes the foundlist hard to use I'll spend some more time on that first.
link: Cheat Engine 5.6.1
Fixes:
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix version but also has some small usability improvements, I also wanted to put out a beta version of CE 6 today but since it has an annoying bug that makes the foundlist hard to use I'll spend some more time on that first.
link: Cheat Engine 5.6.1
Fixes:
· Fixed bug
where ce would crash(close) on XP systems on certain type of games when opening
a process
· Fixed the
error at "Same as first scan" when using the float type
· Pointer rescan
for value now accepts more than 8 characters
· Fixed
pointerscan for value not supporting more than 1 thread
· Fixed showing
the fpu in the kernelmode debugger
· Fixed
Decreased/Increased by %
· Dissect Data
now detects non-exact floating point values again
· Disabled
executing the aobscan when assigning a script to the table
· Some
disassembler fixes
· Again some
more DPI fixes
· The
byte-editor in the hexeditor window is now properly aligned at the proper
height
· The XMM
registers are now shown for kernelmode debugging as well
· Implemented
the stop button for kernelmode "Find what addresses this code
accesses"
· Fixed error
message when pressing enter and no address is selected in the addresslist
· Fixed
samememory regions so the last byte is now included as well
· Fixed the simple-copy/paste
option in settings (it now has effect)
· Fixed bug
where pressing alt made a lot of controls invisible in vista and later
· Fixed the
pointerscan bug that caused out of memory problems for the scan (Was already
secretly fixed and released for 5.6 one week after the official release, but
still mentioning it)
Changes:
Changes:
· Rightclicking
on registers(multiple locations) saves them to the clipboard
· The values of
dissect data can now be saved to disk
· Auto Assembler
script entries have a small <script> text you can click for easier script
editing
· The
commonmodulelist.txt has been updated with some extra dll's that have nothing
to do with the game (thanks to psych)
· AutoAssembler:
You can't move the cursor beyond the end of a line anymore
· Pointerscan:
Pointerscanner now tells you that pressing stop is a stupid thing to do
· Pointerscan:
doubleclicking an pointer with invalid base now adds it anyhow. (In case the
base becomes valid again later)
· Several extra
window positions are now saved when the option to save the position is enabled
(included pointerscan and autoassembler)
· CE now
notifies you if it thinks there's not enough dispace left
· Default
pointer option is now set back to insert instead of append
· Added a
"Same as first scan" hotkey option
· When opening a new process and
chosing to disable everything now also disables entries in advanced options
If you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
If you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 31th
2010:Cheat Engine
5.6 Released
And again, I
failed to update versions inbetween...(mainly having to do with dealing with a
new dissaster every month). Of course, those that compiled the svn sourcecode
did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Changes:
· Removed
stealthmode. (Someone could make a plugin for this, one probably more advanced
than the old one)
· Pointerscanner
speed has been increased a lot
· New Icon
(thanks to Phox from the forum)
· The
pointerscanner can now scan for values
· The
pointerscanner now lets you specify an offset list that it has to end with.
· Removed the
injected pointerscanner
· The auto
assembler now supports code outside of [enable] and [disable] sections so it
affects both
· Resultcount is
now comma seperated (thanks to infinito)
· New kernelmode
debugger
· Added the
ability to offload the current OS to dbvm (if your cpu supports it)
· The driver is
now 64-bit compatible. (You will have to sign it yourself, or reboot with
unsigned driver support)
· Rewrote the
disassemblerview
· Deleting
addresses from a scanresult is now a bit faster
· Changed the
hotkey handler to be more controllable
· New heaplist
that works based on dll injection instead of toolhelp32
· Dissectcode
now helps finding referenced strings
· Added a new
Auto assembler command "aobscan(varname, arrayofbyte)"
· Added a new
Auto assembler command "assert(address, arrayofbyte)" which will make
a script fail if the bytes aren't what they should be
· Dissect data
now works with offsets instead of sizes
· Added the
ability to follow pointers easily with Dissect Data
· There's now a
stacktrace visible during debugging (2 different types)
· The
registerview is gone as long as you're not debugging
· CE now
suppresses the "No disk" message when the systems searchpath is
invalid
· Added a common
modulelist to the ce folder that you can edit. Include files that you do NOT
want to go through when doing memory inspection
· You can now
open another pointerscanner window while another pointerscan is running and
read the results.
· The
pointerscanner can now also scan for values
· Added a string
reference windows
· Improved the
plugin system:
·
You can now add auto assembler commands
·
You can now get a callback when the disassembler
is being rendered
·
You can now add a plugin item to the context of
the disassemler
·
etc...
· Added
(float)#, (double)# and (int)# support to the assembler, (double) is mainly
usable in combination with the new DQ command though
Fixes:
Fixes:
· Fix mov
[reg],reg disassembly when a 16-bit prefix is used
· Fixed some
floating point assembler instructions
· Taborder fix
for "Value between scan" (infinito)
· Fixed the Auto
assembler code injection template with regard to the "Alt:" line
· Jmp FAR
instruction not shown properly in the disassembler
· Fixed
disassembler instructions that had a rep/repe prefix while they shouldn't
· Fixed xorps
instruction
· Fixed
assembler where segment registers are used
· Fixed
rm32,imm16 notations getting dowsized to rm32,imm8 while they should go
rm32,imm32
· Fixed hang
when setting the window on top and then doing a scan
· Fixed FILD
qword instruction
· Fixed FNSTSW
AX instruction
· Fixed FCOM
instruction
· Fixed IMUL,0a
instruction
· Fixed broken
alt-key when the disassemblerview is focused
· Fixed the bug
where removing a assigned hotkey to a cheat table didn't work
· Fixed the
floating point panel. It now actually shows the floating point values...
· Fixed several
bugs in the Dissect Data window
· Several gui fixes for high dpi
systems
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 18th
2009: Cheat
Engine 5.5 released
I guess I
didn't officially update CE as often as I hoped, but anyhow, here's the new
version: Cheat Engine 5.5
Changes:
· added 'short'
and 'far' override to the jump instructions. (Mainly usefull for auto assembler
scripts that by default pick the far one)
· copied the
"Find out what addresses this code accesses" from advanced options to
memory view
· Made the above
function display the current value so you don't have to add them first
· And made it
non-modal so you can do other stuff while it's working.
· Improved
custom scan so it can now also display the results
· New speedhack
implementation
· New
AutoAssembler window
· Removed the
question if you want a new scan. (You must now click on new scan yourself)
· Added
GlobalAlloc to the autoassembler
· The dissect
structure window can now be opened multiple times (for comparison)
· Structures are
now saved in the cheat table
· The main ce
window now has a menu (can be disabled in settings if you don't like it)
· The
processlist can now show process icons. (could be slow, so can be disabled in
settings)
· The settings
window has been changed from tabs to a list
· Added a tools
menu so people can add quicklaunch apps. (e.g: calc)
· Added the
option to save and load tables as XML
· Changed
copy/pasting of entries to XML
· Helpfile
changed from .HLP to .CHM , also incorporated the plugin documentaion in the
helpfile instead of a seperate .RTF
· Added a few
new functions to the plugin system and made the examples easier to understand
(Mainly for helping with assembly scripts)
· Added a packet
editor example plugin
· Assembler can
now work with " and ' strings
· Changed the
reverse pointer scan to give more details about what is going on
· The positions
of the main window and memoryview can now be saved
· The about
window now tells you which version of dbvm is loaded if dbvm is running
· If DBVM is
running and you choose physical memory, it goes through dbvm's read physical
memory instead of windows'
· Added a
floating point panel to several windows that use system context to display
variables
· Added the
option to the memoryview hexview part to display 2 bytes, 4 byte, float or
double instead of bytes
· Improved the
dissect data window to show addresses next to eachother
· The bottom
part of the memory view window (hexview) can now display as different types
(byte, 2 byte, 4 byte, decimal 4 byte, float, double)
· Changed the
multi pointer tutorial step so it now represents a real game situation
· Added the
adminRequired anifest to the standalone trainer
Fixes:
Fixes:
· Fixed the
multicore scan crash
· Fixed the
MEMORYFIRST.TMP file showing up in a weird location
· Fixed several
hotkey setting bugs
· Fixed loading
back the speedhack hotkey values
· Fixed a crash
when opening a process with a broken PE-header
· Fixed several
assembler and disassembler instructions
· Fixed
memoryviewers "copy to clipboard" option where it picks the wrong
option
· Fixed binary
scan crash on nextscan
· Fixed huge
memory leak in pointerscanner
· Fixed the
"No error message" on error during a scan
· Fixed bug with
calling kernel_XXXX functions in assembler
· Fixed a
trainer bug regarding clicking on cheats
· Fixed 32-bit
icons in the trainer maker
· Fixed the
terminate scan option
· Fixed a DPI
bug on several windows
· Fixed a crash
when loading of the symbols failed
I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
July 27th
2008: DBVM source
Still busy
with other stuff(But I do manage to work on CE every now and then), but since
some people are having trouble with DBVM on their system I've decided to open
up it's sourcecode for the public, so other people can make improvements. It
still needs a lot of cleanup work, and some parts could be used from other
programs, or even from inside the compiler(I have this nagging feeling the
whole common.c part could get removed if build in precompiled)
I've made this package to compile on a 64-bit fedora core linux distro (I myself use a cross-compiler on a 32-bit laptop to generate the 64-bit, but this should be easier for people to use) but other distros should work too
Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release
Stuff that really needs some improvements:
I've made this package to compile on a 64-bit fedora core linux distro (I myself use a cross-compiler on a 32-bit laptop to generate the 64-bit, but this should be easier for people to use) but other distros should work too
Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release
Stuff that really needs some improvements:
· Makefile, I
know, it's not a 'standard' makefile. But it suits my needs. If anyone feels
like it. Make a better one.
· The linking
and filling in sizes could probable be done better instead of parsing the .MAP
file to find the location
· Changing the
hardcoded vmread/vmwrite values's with more meaningfull defines
· Better support
for multicore setup
· The virtual
machine's first sector loader+executioner may need some extra code to make it
work on more systems
· Some real-mode
'special' cases may need some extra work
· Emulating
paging speed improvement and making it work for PAE systems. Still can't figure
out why PAE just refuses to work
· AMD support
You can download it here.
You can download it here.
May 25th
2008: Still alive
I've been
busy with other stuff but just wanted to let you all know there's still some
stuff being done. The last few days a few bugfixes for CE commited in the SVN,
several forum fixes regarding avatar and signature size, still busy planning a
migration to phpbb3 someday, and updated the table database to update the date
when a table is updated.
Also letting you know there's still some more updates planned
Also letting you know there's still some more updates planned
January 10th
2008: DBVM bugfix
For those
that know how to use it, I've updated DBVM to version 0.4. Check the downloads
page.
It mainly fixes the bug where it doesn't initialize secondary cpu cores, sets the A20-line to enabled, and a possible fix for systems with 4GB or more ram.
It mainly fixes the bug where it doesn't initialize secondary cpu cores, sets the A20-line to enabled, and a possible fix for systems with 4GB or more ram.
January 1st
2008: New year,
new site, new Cheat Engine 5.4
Happy 2008!
As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!
My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN for the latest news regarding the development of CE. There is also a wiki in the SVN so if you'd like to read it or contribute: Go here
As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!
My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN for the latest news regarding the development of CE. There is also a wiki in the SVN so if you'd like to read it or contribute: Go here
Also, don't
worry about the layout right now. May get some heavy changes in the future, but
at least now I've got a better base to start with. (One change edits all pages
as compared to the old site where each edit of the style or adition of the menu
required editing each single file)
September
9th 2007: New design
Started with
designing a new website. The new site should give a better idea about what
Cheat Engine is and what it can do. Also adding some new stuff like a
bugtracker, info about DBVM and even info about Cheat Engine
Right now this page is only visibile using the /newsite/ link, but soon (when ce5.4 is released) this will become the main page
Right now this page is only visibile using the /newsite/ link, but soon (when ce5.4 is released) this will become the main page
April 24th
2007: Site back
Sorry for
the downtime, but my host couldn't handle the ammount of visitors and died. So
if you're reading this, that means the move was successfull Anyhow, check the
forum for more info
September
9th 2006 Cheat
Engine 5.3 released
I kinda
forgot to update this mainpage in a long time. Don't think that CE is stopped,
I just suck at updating websites. Anyhow, check the download page for the
download
November
28th 2005: Cheat Engine
5.2 released
It has taken
a while but I finally released CE 5.2
· Added some
shortcut keys to the main window. (ctrl+o opens a table, ctrl+s saves, and
ctrl+alt+a opens the auto assembler)
· Added
reinterpretable addresses
· Added auto
assemble scripts to the auto assembler
· Added auto
assemble scripts to cheat tables
· Added a
pointer scanner
· Added the
ability to define structures
· Added address
recalculation by module in the standalone trainer as well (for code entries,
standard addresses use interpretable addresses)
· Added the db
'string' opcode to the assembler
· Added the
REGISTERSYMBOL and UNREGISTERSYMBOL functions to the auto assembler
· Addresses now
indicate of a address is in a static address or dynamicly allocated
· Added a show
checkbox and show hotkey property to the cheatlist in the auto assembler
· Added a click
handler to seperate cheats in the trainer maker. (clicking enables a cheat)
· Made it
possible to also use ce's kernel debugger for "change register on
breakpoint"
· Changed the
code finder so it's not modal anymore. (You still can't use multiple at the
same time but it'll fix some 'not so' user-friendly problems)
· Changed the
hyperscan injection method when windows 2000 is detected. should be more stable
· Changed the
save routines in the memory view to give more options when saving and loading
· Fixed some
assembler and disassembler bugs
· Fixed
"force memory to be writable" on PAE enabled systems
· Fixed the bug
where the module name was not saved in the cheat table of a code entry
· Fixed the bug
where the first character of the trainer maker user input field got replaced by
a ?
· Fixed
float->unknown initial scan->first scan->exact value not showing the
type selection
· Fixed find out
what ... when using access violations and clicking stop
· Fixed invalid
reordering of entries after delete of a entry in the trainer maker
· Fixed the
corrupted title and about text in the generated trainer when protection was
enabled
· Fixed resizing
of the cheatlist after a delete in the trainer maker
· Fixed one or
two spell errors
· Fixed the
fullaccess function in the auto assembler
· Fixed support
for floating points in the trainer maker (difference between , and .)
· Moved all
symbolhandler code to one class instead of speading it all over the rest of the
code
· changed the
copy/paste of entries to be more stable
Please, report bugs to me when you find them else I'll never fix them.
Please, report bugs to me when you find them else I'll never fix them.
September
24th 2005: Cheat
engine 5.1.1
Because of a
huge memory leak in Cheat Engine 5.1 I've done a quick bugfix in the form of
Cheat Engine 5.1.1 The only new thing in this version is that it fixes that
memory leak.
September
6th 2005: Cheat
Engine 5.1
Cheat Engine
5.1 has finally been released.
It's basicly a bugfix version, but also contains a few new features. Check out in the download section to see what's new.
Also, like always, if you encounter bugs, or know something to improve it, please don't hesitate to tell me about them
It's basicly a bugfix version, but also contains a few new features. Check out in the download section to see what's new.
Also, like always, if you encounter bugs, or know something to improve it, please don't hesitate to tell me about them
August 8th
2005: New site
Thanks to
some donations and advertisements I've finally got myself an easier to remember
website:
cheatengine.org
And don't think I've been sitting still on the development of CE. I dont know the exact date but you can expect a new release quite soon. It'll mainly be a bugfix version like it fixes support for PAE enabled systems and 64-bit processes in winxp 64, but it'll also include several new aditions like a code dissector, a template for code injection in the auto assembler, and some other small stuff.
And I'll be cleaning up the code a bit and perhaps even improve performance while doing so.
Another thing, I'd like give thanks to all the people that have helped me so far and hope you and everyone else will keep on supporting Cheat Engine
cheatengine.org
And don't think I've been sitting still on the development of CE. I dont know the exact date but you can expect a new release quite soon. It'll mainly be a bugfix version like it fixes support for PAE enabled systems and 64-bit processes in winxp 64, but it'll also include several new aditions like a code dissector, a template for code injection in the auto assembler, and some other small stuff.
And I'll be cleaning up the code a bit and perhaps even improve performance while doing so.
Another thing, I'd like give thanks to all the people that have helped me so far and hope you and everyone else will keep on supporting Cheat Engine
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